- Fix missing portals to Zot on D:27 with restart_after_game after Sprint.
- Fix most large special maps not being generated.
- Fix mad amounts of divine gifts in certain cases.
- Don’t duplicate monsters when exiting the Abyss.
- Fix a lock-up on selecting a random character.
- A number of crash fixes.
- Some documentation amendments.
- Don’t stop butchering on unimportant messages.
- Add a command “show runes” (‘}’) that was documented but not implemented.
Monday, September 5, 2011
Dungeon Crawl 0.9.1 Released
This one is a bugfix release:
Labels:
0.9.1,
Dungeon Crawl,
patch,
roguelike
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